iMinds helps students develop awareness of themselves, their relationships and their environment. iMinds also helps them acquire the skills to manage all those dimensions that impact on their health and wellness. By addressing all three areas, students develop healthy connectedness—a sense of both autonomy and social belonging.
Becoming a Detective – through this 6-lesson module from iMinds, students learn how to be detectives. They examine “clues” about the potential influences on a young person’s behaviour in order to solve a case involving three students who keep falling asleep in class. Module includes background material, lesson plans, and black-line masters.
Charlie and the Chocolate Factory (drugs) – this iMinds instructional idea uses Roald Dahl’s famous book to explore “drugs that excite our brains.” Students will explore the reasons we sometimes lose control when doing things that have both benefits and risks and how to build their capacity to enjoy the benefits without experiencing harm.
Charlie and the Chocolate Factory (gambling) – Roald Dahl’s famous story provides a great entry for discussing issues related to gambling. This iMinds instructional idea provides teachers with everything they need to begin the conversation including a visual and a student worksheet.
The Giver – this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.
The Man Who Walked Between the Towers – this iMinds instructional idea is based on the story of Philippe Petit’s daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.
Probability and Games of Chance – Playing games of chance is an activity that can involve the use of mathematical concepts like probability. This instructional outline is meant to help students develop an understanding of basic probability concepts and how they can be applied to think critically about gambling.
Rat Park – this iMinds instructional idea uses popular presentations of Professor Bruce Alexander’s “Rat Park” experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.
Rolling with Life’s Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges.
Thinking about Bingo – This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them.
We Are All Change Makers – this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher’s guide and student handout are available.