Ancient Peoples and Psychoactive Plants – this 6-lesson module from iMinds is designed to help students learn about the role alcohol and other drugs have played in human history and society. Module includes background material, lesson plans, black-line masters and a supplementary text.
The Gambler – a song made famous by country singer Kenny Rogers features a lifelong gambler who offers worldly advice, based on his experiences as a gambler, in exchange for a swig of whiskey and a cigarette. In this iMinds lesson idea students are encouraged to examine the song lyrics as a way to reflect on life and gambling.
The Giver – this iMinds instructional idea uses the popular dystopian novel by Lois Lowry to explore ideas about pain and joy and invites students to think about ways we can manage pain and joy for the benefit of both the individual and community. Useful in addressing current fentanyl crisis.
The Hunger Games (drugs) – this iMinds instructional outline exploits the numerous references to drugs in this popular novel to help students reflect on how we use different drugs in our communities. Different activities focus on opioids (like fentanyl), hallucinogens (like LSD) and alcohol.
The Hunger Games (gambling) – this popular book by Suzanne Collins provides young readers an opportunity to think about gambling and reflect on the emotional appeal and complex roles it plays in society. This iMinds lesson idea provides teachers with instuctional strategies to facilitate this exploration.
The Man Who Walked Between the Towers – this iMinds instructional idea is based on the story of Philippe Petit’s daring high wire performance between the Twin Towers in New York City. It provides a great background for exploring several themes relevant to building drug literacy.
Peuples anciens et plantes psychoactives – ce module de 6 leçons iMinds est conçu pour aider les élèves à en apprendre davantage sur le rôle que l’alcool et d’autres drogues ont joué dans l’histoire humaine et la société. Le module comprend des documents d’information, des plans dⅱapprentissage, des documents à reproduire et un texte complémentaire.
Rat Park – this iMinds instructional idea uses popular presentations of Professor Bruce Alexander’s “Rat Park” experiments to help students explore how the physical and social environment impact health and well-being, including drug use. Students are encouraged to be active in shaping these environments.
Rolling with Life’s Challenges – This iMinds instructional outline is meant to help students learn about and experience alternatives to the riskier ways of dealing with life’s challenges.
Sticks, Stones and Broken Bones – This iMinds instructional outline gives students an opportunity to explore the meanings ancient peoples gave to gambling and reflect on what their early notions might tell us about gambling today.
Thinking about Bingo – This iMinds instructional outline uses Bingo as a teaching tool to discuss gambling and open up a conversation with students around how we need to learn how to be aware of our emotions and develop ways to manage them.
We Are All Change Makers – this iMinds lesson idea explores school connectedness and student engagement through an applied inquiry based on a Margaret Wheatley poem. A teacher’s guide and student handout are available.
Youth Voices on Marijuana – this iMinds instructional outline provides a variety of strategies for engaging students in meaningful conversations about cannabis. The lesson draws on the Blunt Talk report published by the McCreary Society and, in particular, quotes from students taking the Adolescent Health Survey.